Over the last two years of perhaps needlessly intense work, Shane and I have built the world that is the western frontier of Ossenleigh Valley, where the rise of magic has turned burgeoning settlements into smoldering ash heaps of lawless chaos. What I don’t do–at least, not well–is netcode, and that’s where the other half of the development team, Shane Lynch, comes in. I do all the art, animation, level design, as well as a lot of engineering, writing, audio design (I also write PS blog articles here and there). My name is James Silva, and I’m one half of the development team for Salt and Sacrifice. Schismatic sects have read different goals into the Inquisition’s ancient texts, finding just cause to shed Inquisitor blood in the name of some greater good. But as with any storied institution, the Inquisition cracks with age, splinters emerging throughout.
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